A downloadable game for Windows

Vernal Edge kickstarter demo. Learn more here:

kickstarter.com/projects/vernaledge/vernal-edge


Vernal Edge is a 2d action platformer developed in Game Maker Studio 2 with a heavy focus on combat and exploration.  You juggle enemies, throw spells, and elegantly navigate the battlefield in a way that hearkens to Devil may cry and other staple action games.  All while freely exploring different floating islands in a lush pixel art setting.

- Controller recommended but not required. (DS4/Xinput)

- This demo is for Windows only.

- Unzip before running.


UPDATE 5/23/20 V1.1

-Fixed several spots in the terrain it was possible to clip through

-Fixed rare crash after continuing when dying to the boss

-Menu pops up quicker after death

-Fixed issue with speedrun timer that made it reset on death

-Added graphical effect to enemies invincible getup animation

-Various spelling and grammar fixes

-Various minor issues fixed


Updated 2 days ago
Published 6 days ago
StatusReleased
PlatformsWindows
Rating
(2)
AuthorPlusw
GenreAction

Download

Download
VernalEdgeKSDemoV1-1.zip 203 MB

Comments

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(+1)

Super fun if you're into character action, metroidvanias, or even soulslikes! It's a neat mixture of quite a few things. The art and music are great, and there's a good mixture of gameplay in the demo. Definitely recommended! 

(+1)

Really solid demo, great visuals and it definitely makes me want to see more and find out more about the game world. Good luck with the Kickstarter!

(+1)

Made another video

So... I just downloaded the demo and my antivirus detected a trojan. Anyone else got this?

(+1)

I just finished the demo and thought it was great! I already pledged on kickstarter because this looks like it'd be really great when its all finished.

The only problem I ran into was that the three valves you have to hit at one point looked like background decoration, so I went right past them initially. Other than that, it looks like you guys have some real potential. I'm looking forward to seeing more!

We'll have to look into increasing clarity on those kinds of elements.
Thank you for your pledge and thank you for playing the demo too!

(+1)

Made a video

(+1)

Wonderful graphics and awesome combat system! it's definitely on my to play list for sure. The climbing was a little hard but with forced repetition i got the hang of it. Awesome job!

 
(+1)

I know this is going to be super long and really critical so I apologize ahead of time, but criticism like this is usually super helpful. Also I know this is just a Demo so most of this stuff will probably be fixed in the final game already. I hope you read this, thank you.

PROS:

  1. I don't know if you have a team or not, BUT DAMN YOUR GRAPHICS ARE AMAZING!! I'M a huge fan of pixel art and your designs and background art are absolutely stunning.
  1. The main character has some funny moments I enjoy, I like her tomboy personality, super cool 

CONS:

   I am only on PC so I only have a PC perspective

  1. Trying to figure out how to press Star Game took a few seconds, space is one of the few buttons I don't try, Usually it's Z or Enter so I got a little stuck on that. That's not a Biggy but maybe add a small bar that says press space to start
  1. This one feels big for a pc but having you main movement controls being the arrow keys  is fine, but having space instead of the up arrow really threw me off, especially in the beginning fight sean where you fight the mummy like monsters, I lost a lot of health because I instantly pressed the up arrow.
  1. Ok this also kinda goes with the space problem. When I have my hands resting on the arrow keys and A and D for attacks I keep getting confused( by memory ) If I should press W,A,S,D or the arrow keys, I think maybe changing the keys to Z, X will work a little better because they are close to the shift and spacebar and maybe change the hotwheel keys to C,V to be close by.

4) I don't know if this was just my crappy PC, But I got a Code Error pop up when I tried fighting the Circle Roblot thing. And my whole game froze up so I exited out, and when I tried to reopen the game the same Code Error popped up, I'll copy it so you can see it.

Hope that's helpful. I can't run the game anymore so If you can tell me the problem I would LOVE to Finish the Demo, once I get some cash I am totally going to contribute some cash. I love the little amount of the game I got to play. I hope this was helpful. Have a great day!!!

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object o_titlemenu:

File is not opened for reading.

at gml_Script_load_1ways

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_load_1ways (line -1)

gml_Object_o_titlemenu_Draw_75

Hi, you can pause the game at any time with escape, and use the option menu to change your keys to whatever you prefer.

The crash you experienced was a result of not unzipping the game before running it.  The game crashed when you touched a save point because the folder was zipped and could not find the file to save to.

I just tried what you said and unzipping the game worked, thank you for telling me.

Demo was amazing, only had 2 problems

1. The wall grab poles blended in to the background regularly

2. During the 2nd phase of the boss battle, I managed to get stuck in the bottom right of the screen (behind the rock)

We'll be documenting these issues and pushing out a patch for them very soon.

Just finished the demo and it was really fun, the combat was solid and the pulse system is very refreshing, however there are some problems that I faced when playing the game.

  • The first problem was that the poles that the player could grab onto easily blended with the background and were hard to see (I spent 2 minutes walking in the area above the green door wondering how to get up the ledge before realizing that there were poles), I would recommend adding some torches or glowing things at the ends of the poles to draw the player's attention to it while using the old pole sprites for hidden areas and secrets.
    (If you play Devil May Cry 4/5 you will see that Nero's latch-able areas always have a blue/cyan glow or fire around it)
  • The second problem was that the area where you climb up a broken wood stairs was VERY confusing, mostly because I easily mistook the foreground for platforms, it also happened in other areas but this specific area really made me frustrated, I would recommend making some different shades for the foreground and background so that they don't get confused with the platforms and walk-able areas (or it might just be me being stupid :P ).
  • The third problem was that the enemy health bars easily blended in with the colors of the sky that it became hard to notice, I know that visual consistency is important but sometimes the colors are TOO consistent that it all blends in and becomes hard to notice.

Overall it was a really fun and refreshing game with amazing visuals but it suffered from lack of visual "depth" (idk what the correct word is but it feels like the world is flat without much distance between the foreground and background).

Good luck and hopefully it keeps getting better and better.

Hello.
So I tried this game and I really enjoyed myself. It gave me flashbacks when I used to play Elsword. Yet it seems to be much more in depth. If your interested then you can check my video.